Skip to content

Michael Moorcock’s Method of Writing a Novel in Three Days

April 11, 2012

Michael Moorcock is the author of many fantasy adventure novels including the Elric series. He is one of the most prolific writers in the genre, and he shared his method for cranking out quality novels on a regular schedule.  Here is an abbreviated list of quotes that outline his method of writing a novel in three days.

  1. The formula for adventure novels is based on “The Maltese Falcon. Or the Holy Grail. You use the quest theme, basically. In The Maltese Falcon it’s a lot of people after the same thing, which is the Black Bird. In Mort D’Arthur it’s also a lot of people after the same thing, which is the Holy Grail. That’s the formula for Westerns too: everybody’s after the gold of El Dorado or whatever.”
  2. “The formula depends on that sense of a human being up against superhuman forces, whether it’s Big Business, or politics, or supernatural Evil, or whatever. The hero is fallible in their terms, and doesn’t really want to be mixed up with them. He’s always just about to walk out when something else comes along that involves him on a personal level.”
  3. “There is an event every four pages, for example — and notes. Lists of things you’re going to use. Lists of coherent images; coherent to you or generically coherent. You think: ‘Right, Stormbringer: swords; shields; horns, and so on.”
  4. Prepare “a complete structure. Not a plot, exactly, but a structure where the demands were clear. I knew what narrative problems I had to solve at every point. I then wrote them at white heat; and a lot of it was inspiration: the image I needed would come immediately when I needed it. Really, it’s just looking around the room, looking at ordinary objects and turning them into what you need. A mirror: a mirror that absorbs the souls of the damned.”
  5. “You need a list of images that are purely fantastic: deliberate paradoxes, say: the City of Screaming Statues, things like that. You just write a list of them so you’ve got them there when you need them. Again, they have to cohere, have the right resonances, one with the other.”
  6. “The imagery comes before the action, because the action’s actually unimportant. An object to be obtained – limited time to obtain it. It’s easily developed, once you work the structure out.”
  7. “Time is the important element in any action adventure story. In fact, you get the action and adventure out of the element of time. It’s a classic formula: “We’ve only got six days to save the world!” Immediately you’ve set the reader up with a structure: there are only six days, then five, then four and finally, in the classic formula anyway, there’s only 26 seconds to save the world! Will they make it in time?”
Advertisements
Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: